Max 5 SDK Released

The first version of the software development kit for writing external objects for Max 5 has been released. So now you too can release your inner übernerd and begin writing C code that takes advantage of all the new features in the Max environment such as platform-independent vector-based graphics, tempo-based scheduling, and attribute attributes. If you're not a C programmer, you can still find satisfaction in this announcement in anticipating some cool new third-party externs in the near future. Download the Max 5 SDK to get started.


Eowave's Universal OEM Board Now Available

The latest addition to Eowave's Eobody product line is the Universal OEM Board. The pre-programmed (as well as re-programmable) board is a versatile solution not only for musicians, performers, but also for people working in robotics, car simulation, fireworks triggering, and much more. Learn more about the Universal OEM Board in Andrew Benson's test drive.


Verlet Particles in Jitter

In his latest entry to the Jitter Recipes, Andrew Benson cooks up a simple Verlet integration particle system built using standard Jitter objects. Verlet integration is a common technique in gaming physics, and can be used to great effect in cloth simulations and ragdoll-style physics. Even if you don't understand the difference, you are sure to enjoy the sometimes peculiar flavors of this technique. This recipe is begging to be taken apart and plugged in to all sorts of things, controlled by audio, used to add life to procedural geometry, etc.


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